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What has changed?īasically the Blender Importer now stores the original Rig Information (Restpose and Bindpose information) into bone properties namely: rest_mat and bind_mat.
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And when fitted Mesh comes into play the problems only get worse.
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So users where left with trying to somehow convert the A posed rigs to a T Pose. But when you import a Rig that was made for A Pose (some popular developer kits use that) then up till today Blender standalone was not able to handle this in a convenient way. This is no issue when the used Bindpose is a T Pose compatible to SL. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.When you work with developer kits which have not been created with Blender, and which are distributed by using Collada files (.dae) then the Blender Importer replaces the imported Restpose by the imported Bindpose and makes that its new Restpose.Additional information is provided throughout the book in the form of notes and tips.Step-by-step instructions that guide the users through the learning process.The first page of every chapter summarizes the topics that are covered in it.
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